Archive for October, 2011

Oct
24

untitled
video
Presented at the Santa Cruz Museum of Art and History

The animation and soundtrack are algorithmically generated, mostly composed from trigonometry functions. Both are created from a single program and run in real time at 60 fps. No random functions are used.

Created using OpenGL in Processing and PureData.

Oct
19

 
This Friday, I’m showing a new piece at the Santa Cruz Museum of Art and History. I wrote a program that generates audio and visuals all at once. More info about the show is up on the Museum’s event page.

Oct
10

Inspired by Robert Hodgin’s Introduction to Cinder, I started experimenting with animated patterns using trigonometry functions in Processing.js. The size of the circles are calculated by a single line of code which uses their x,y position and an angle variable that is incremented over time. Here’s one of them: “ellSize = sin(x*y+angle)*7 + cos(angle)*8;”. Things got pretty op-arty! Click to cycle through different patterns:

Oct
1

I posted documentation of a bunch of projects including the sound reactive program I exhibited at GAFFTA, my Fun-a-Day art jokes, building’s trip to the flea market, a few of the many paintings I made last year, the add-art show I curated, and the surprise bike finish line.