untitled
video
Presented at the Santa Cruz Museum of Art and History
The animation and soundtrack are algorithmically generated, mostly composed from trigonometry functions. Both are created from a single program and run in real time at 60 fps. No random functions are used.
Created using OpenGL in Processing and PureData.
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This Friday, I’m showing a new piece at the Santa Cruz Museum of Art and History. I wrote a program that generates audio and visuals all at once. More info about the show is up on the Museum’s event page.
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Inspired by Robert Hodgin’s
Introduction to Cinder, I started experimenting with animated patterns using trigonometry functions in
Processing.js. The size of the circles are calculated by a single line of code which uses their x,y position and an angle variable that is incremented over time. Here’s one of them: “ellSize = sin(x*y+angle)*7 + cos(angle)*8;”. Things got pretty op-arty! Click to cycle through different patterns:
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I posted documentation of a bunch of
projects including the
sound reactive program I exhibited at GAFFTA, my Fun-a-Day
art jokes,
building’s trip to the
flea market, a few of the many
paintings I made last year, the
add-art show I curated, and the surprise bike
finish line.
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