Archive for the 'processing' Category

photo by Kally Kahn
Here are some photos of people playing my video game at the art.tech exhibition at the Lab in San Francisco. And below is the Processing code for the game. It’s currently configured to run on a computer with an internal video camera and an external video camera attached via firewire. I have tested it using an iSight camera and a DV camera, both work great. I recommend running it with two mirrored screens set at 640×480. You will also need to add sounds to the Processing data folder named “good.wav” and “bad.wav”–classic video games sounds work well. See this post for instructions on playing. Have fun!

photo by Kally Kahn

photo by Kally Kahn
February 6th, 2009
inkjet print on Rives BFK
30″x22″

February 8th, 2009
inkjet print on Rives BFK
30″x22″

February 9th, 2009
inkjet print on Rives BFK
30″x22″

February 15th, 2009
inkjet print on Rives BFK
30″x22″
The above prints were also featured in the Rock Paper Scissors show last month.
This is a video of two people playing a video game I made using Processing last May. Each player sees a silhouette of themselves on screen whenever they move (their silhouette disappears when they are still). The player also sees a silhouette of the other player. The object of the game is to collect the blue balls while avoiding the red balls to achieve a high score. Balls can only be collected when both players’ silhouettes overlap each other and a ball, so the two players must work together. Each blue ball collected is worth one point while each red ball is worth one negative point.
Grey/Green
The first 35 minutes of Grey Gardens arranged by green.

Grey/Blue
The first 35 minutes of Grey Gardens arranged by blue.




