Archive for the 'video' Category

Jan
28

Raw footage of OPD shooting tear gas, bean bag rounds (green flashes) and flash bang grenades at Occupy Oakland protestors on the January 28th move-in day:

And some photos of the debris left over after the street cleared out:

The green thing is a bean bag.

Oct
24

untitled
video
Presented at the Santa Cruz Museum of Art and History

The animation and soundtrack are algorithmically generated, mostly composed from trigonometry functions. Both are created from a single program and run in real time at 60 fps. No random functions are used.

Created using OpenGL in Processing and PureData.

May
26

The UC State of the Arts just posted a video of our still building installation from the University of California Institute for Research in the Arts’ “Future Tense” conference last fall:

Feb
23

video installation
collaboration with Ted Passon
Instructions: Come inside. Kneel. Light a candle. Say a Prayer. Place your lit candle in the prayer cupboard.
Matinee, St. Cecilia’s Gallery, Brooklyn, NY, February 5-6, 2011

Reviewed on artnet.com

More video and photo documentation coming soon.

Feb
21

Jan
17

video

Sep
19

photo by Kally Kahn

photo by Kally Kahn

Here are some photos of people playing my video game at the art.tech exhibition at the Lab in San Francisco. And below is the Processing code for the game. It’s currently configured to run on a computer with an internal video camera and an external video camera attached via firewire. I have tested it using an iSight camera and a DV camera, both work great. I recommend running it with two mirrored screens set at 640×480. You will also need to add sounds to the Processing data folder named “good.wav” and “bad.wav”–classic video games sounds work well. See this post for instructions on playing. Have fun!

Processing Code

photo by Kally Kahn

photo by Kally Kahn

photo by Kally Kahn

photo by Kally Kahn

Jul
22

This is a video of two people playing a video game I made using Processing last May. Each player sees a silhouette of themselves on screen whenever they move (their silhouette disappears when they are still). The player also sees a silhouette of the other player. The object of the game is to collect the blue balls while avoiding the red balls to achieve a high score. Balls can only be collected when both players’ silhouettes overlap each other and a ball, so the two players must work together. Each blue ball collected is worth one point while each red ball is worth one negative point.

May
8

Grey/Green
The first 35 minutes of Grey Gardens arranged by green.

Grey/Blue
The first 35 minutes of Grey Gardens arranged by blue.
 

May
8