this render looks really nice! i am trying myself to produce some graphics and animations on processing using music and some different sounds as well but im new to processing so its going to take a wile…do you have this projects code open source?
Here’s the code, let me know what you come up with!
nick
import ddf.minim.analysis.*;
import ddf.minim.*;
Minim minim;
AudioPlayer song;
FFT fft;
float x, y, x2, y2;
void setup()
{
background(255);
size(1000, 1000);
minim = new Minim(this);
song = minim.loadFile("highplaces.mp3", 512);
song.loop();
// create an FFT object that has a time-domain buffer the same size as jingle's sample buffer
// note that this needs to be a power of two and that it means the size of the spectrum
// will be 512. see the online tutorial for more info.
fft = new FFT(song.bufferSize(), song.sampleRate());
x = width/2;
y = height/2;
}
void draw()
{
stroke(30,20);
strokeWeight(1);
// perform a forward FFT on the samples
fft.forward(song.mix);
for(int i = 0; i < 25; i++)
{
x2 = cos(fft.getBand(i)*8) * (fft.getBand(i)*3)/20.0 + x;
y2 = sin(fft.getBand(i)*8) * (fft.getBand(i)*3)/20.0 + y;
line(x2, y2, x, y);
x = x2;
y = y2;
}
fill(255);
}
void stop()
{
// always close Minim audio classes when you finish with them
song.close();
minim.stop();
super.stop();
}
April 20th, 2009 at 10:32 pm
saweeet
January 24th, 2010 at 8:29 am
this render looks really nice! i am trying myself to produce some graphics and animations on processing using music and some different sounds as well but im new to processing so its going to take a wile…do you have this projects code open source?
nice work! keep up…
February 2nd, 2010 at 11:19 am
Here’s the code, let me know what you come up with!
nick
import ddf.minim.analysis.*;
import ddf.minim.*;
Minim minim;
AudioPlayer song;
FFT fft;
float x, y, x2, y2;
void setup()
{
background(255);
size(1000, 1000);
minim = new Minim(this);
song = minim.loadFile("highplaces.mp3", 512);
song.loop();
// create an FFT object that has a time-domain buffer the same size as jingle's sample buffer
// note that this needs to be a power of two and that it means the size of the spectrum
// will be 512. see the online tutorial for more info.
fft = new FFT(song.bufferSize(), song.sampleRate());
x = width/2;
y = height/2;
}
void draw()
{
stroke(30,20);
strokeWeight(1);
// perform a forward FFT on the samples
fft.forward(song.mix);
for(int i = 0; i < 25; i++) { x2 = cos(fft.getBand(i)*8) * (fft.getBand(i)*3)/20.0 + x; y2 = sin(fft.getBand(i)*8) * (fft.getBand(i)*3)/20.0 + y; line(x2, y2, x, y); x = x2; y = y2; } fill(255); } void stop() { // always close Minim audio classes when you finish with them song.close(); minim.stop(); super.stop(); }