Archive for the 'exhibitions' Category

Feb
7

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My Fun-A-Day paintings

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More photos on my Flickr set.

Feb
2

fad6_bay_flyer_color

Jan
11

Last month Emily Glaubinger and I were commissioned to draw a chalk mural for BC Tech during a two-day medical trade show. BC Tech is an outsourced medical product development and contract manufacturing company based in Santa Cruz, California.

Dec
21

flyer by kara

FUN-A-DAY!!

Create your own project and produce one piece of artwork each day for the entire month of January. Then submit your 31 pieces by early February to be included in one of the six shows this year (Philly, Pittsburgh, Oakland, Boston, Santa Cruz and Portland).

ARTCLASH.COM for more details!

flyer by Kara

Nov
29

I have two pieces in a show called “The $1 Burger Wars” opening on Friday at the Mill Gallery in Santa Cruz:

burger

If you spent the revenue of an average Burger King restaurant on $1 burgers, the losses incurred would be of equal value to this many $1 burgers.
Inkjet Print and Gouache on Paper
2’x2′
Code Snippet:
float revenue2008 = 2454.7; //in millions
float restaurants2008 = 11565;
//multiply by one million to convert revenue to dollars
int averageRevenue = int(revenue2008/restaurants2008 * 1000000);
int burgerLosses = int(averageRevenue * .10); //you lose 10 cents on each burger
for (int i = 0; i < burgerLosses; i++){
drawBurger();
}

burger2

If everyone in the US bought two $1 burgers this year, Burger King would be operating at a loss. Eating burgers is radical politics.
Inkjet Print and Gouache on Paper
2’x2′

Oct
27

darc

darc2

darc3

Nik and I have some old prints in a new building: the Digital Arts Resource Center at UCSC. They’ve found a nice home along a bright red wall on the second floor.

Oct
6

failbase

Nik and I have a piece in the Sesnon Gallery’s Full Disclosure show, opening tomorrow. The Sesnon is in Porter College on UCSC’s campus. The opening is Wednesday, October 7th from 4:30-6:30pm and the show will be up until November 21st.

Failbase 831.xxx.4046 is a system for the collection and output of participant testimonies of failure. By leaving voicemail or sending SMS (text) messages to (831) xxx-4046, participants can submit their failures. As they speak or type, the failures are printed in the gallery as paper receipts. Visitors to the gallery space are encouraged to submit their own failures, as well as to read, cut, notate and file incoming failures according to how they see fit.

Failbase 831.xxx.4046 was conceived and created by Digital Arts and New Media graduate students Nik Hanselmann and Nick Lally under the auspices of E.G. Crichton who invited them to be part of Archive of What’s Left Behind.

Sep
27

I’m working with Tender Forever and Ted Passon on a performance that will take place this Tuesday at the FIAF in New York:

In collaboration with Whitney Live, Crossing the Line presents four contemporary composers “in dialogue” with pioneering filmmaker Alice Guy Blaché (1873–1968) as part of the Whitney’s upcoming retrospective of her career.

Tender Forever (Mélanie Valera), Du Yun, Tamar Muskal, and Missy Mazzoli will compose scores for films by Alice Guy Blaché, the first-ever female filmmaker, and perform live interactions with the films themselves—simultaneously investigating contemporary composition and performance.

I’m working on some interactive programming, animations and props. And I have a part in the performance. More info.

Sep
19

photo by Kally Kahn

photo by Kally Kahn

Here are some photos of people playing my video game at the art.tech exhibition at the Lab in San Francisco. And below is the Processing code for the game. It’s currently configured to run on a computer with an internal video camera and an external video camera attached via firewire. I have tested it using an iSight camera and a DV camera, both work great. I recommend running it with two mirrored screens set at 640×480. You will also need to add sounds to the Processing data folder named “good.wav” and “bad.wav”–classic video games sounds work well. See this post for instructions on playing. Have fun!

Processing Code

photo by Kally Kahn

photo by Kally Kahn

photo by Kally Kahn

photo by Kally Kahn