untitled
video
Presented at the Santa Cruz Museum of Art and History
The animation and soundtrack are algorithmically generated, mostly composed from trigonometry functions. Both are created from a single program and run in real time at 60 fps. No random functions are used.
Ambient sound installation with 4 cassette players playing 8 tracks spread across 20 speakers by 8 mics and numerous feedback loops, powered by 8 homemade amps and 8 homemade preamps.
In this program, each bubble has a note (in C major) associated with it. When a silhouette in the video feed overlaps with the bubble, the note is sent to an audio program (Reason, in this case) in the form of a midi note. The bubbles can be moved left and right using an Arduino equipped with an accelerometer.
Similar to the above, but now two video feeds are incorporated. Now bubbles can only be played if they overlap with red sections of the video. Red sections are created when two silhouettes from separate video feeds overlap, so cooperation between people in the two video feeds is necessary to create notes.
In this project, people in two separate rooms are videotaped. The two video feeds are fed through Processing, converted into silhouettes and superimposed over each other. Both rooms receive the same projection of the superimposed silhouettes. When silhouettes from the two rooms overlap, the overlapped area turns red and a midi note is sent to an external audio program (Reason, in this case).
The video feeds are initialized using a background subtraction technique, so only new objects in the space (ie: people) are fed back as silhouettes. The program sends midi notes using the RWMidi library. The program contains four different modes, some in which participants hear the same sounds, some in which they hear different sounds. All notes are currently in the C major scale.
My version sounds like this (all sounds can be modulated in the sound program you choose):
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One of my projects for last week’s 24h Thesis was this noise-generating box. It has two speakers, four buttons and two potentiometers mounted on a cardboard box and connected together with a breadboard and an Arduino. Each button has a different sound, which can be modulated with the two potentiometers. It sounds like this:
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