art.tech: Photos and Code

September 19th, 2009. Filed under: exhibitions, games, processing, video.

photo by Kally Kahn

photo by Kally Kahn

Here are some photos of people playing my video game at theĀ art.tech exhibition at the Lab in San Francisco. And below is theĀ Processing code for the game. It’s currently configured to run on a computer with an internal video camera and an external video camera attached via firewire. I have tested it using an iSight camera and a DV camera, both work great. I recommend running it with two mirrored screens set at 640×480. You will also need to add sounds to the Processing data folder named “good.wav” and “bad.wav”–classic video games sounds work well. See this post for instructions on playing. Have fun!

Processing Code

photo by Kally Kahn

photo by Kally Kahn

photo by Kally Kahn

photo by Kally Kahn

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