I’m working with Tender Forever and Ted Passon on a performance that will take place this Tuesday at the FIAF in New York:
In collaboration with Whitney Live, Crossing the Line presents four contemporary composers “in dialogue” with pioneering filmmaker Alice Guy Blaché (1873–1968) as part of the Whitney’s upcoming retrospective of her career.
Tender Forever (Mélanie Valera), Du Yun, Tamar Muskal, and Missy Mazzoli will compose scores for films by Alice Guy Blaché, the first-ever female filmmaker, and perform live interactions with the films themselves—simultaneously investigating contemporary composition and performance.
I’m working on some interactive programming, animations and props. And I have a part in the performance. More info.
Here are some photos of people playing my video game at the art.tech exhibition at the Lab in San Francisco. And below is the Processing code for the game. It’s currently configured to run on a computer with an internal video camera and an external video camera attached via firewire. I have tested it using an iSight camera and a DV camera, both work great. I recommend running it with two mirrored screens set at 640×480. You will also need to add sounds to the Processing data folder named “good.wav” and “bad.wav”–classic video games sounds work well. See this post for instructions on playing. Have fun!
My video game will be exhibited at The Lab in San Francisco on the afternoon of Sunday, September 6th as part of their art.tech festival. I won’t be there, unfortunately, but Nik Hanselmann will be there to show you how it all works. For more information, look here.
This is a video of two people playing a video game I made using Processing last May. Each player sees a silhouette of themselves on screen whenever they move (their silhouette disappears when they are still). The player also sees a silhouette of the other player. The object of the game is to collect the blue balls while avoiding the red balls to achieve a high score. Balls can only be collected when both players’ silhouettes overlap each other and a ball, so the two players must work together. Each blue ball collected is worth one point while each red ball is worth one negative point.